Gallery

Unplayable: Viewer Manual front cover
Unplayable title page spread
Unplayable title page spread
Unplayable spread
Unplayable spread
Unplayable stack
Unplayable stack
Unplayable character monologue
Unplayable character monologue

Description

Unplayable: Viewer Manual is a printed guide to a simulation that cannot be played. Produced in conjunction with the installation Unplayable, the manual functions as a standalone publication that explains the internal logic of a world governed entirely by non-playable characters (NPCs).

The manual introduces four NPC archetypes: Accelerationist, Conspiracy Theorist, Doomscroller, and Nihilist. Each character is driven by recognizable desires for satisfaction, rest, meaning, or validation, yet none are capable of resolving them. Their behavior unfolds through repeating cycles of work, consumption, observation, and failed rest, structured by rules that promise progress while ensuring deferral.

At the core of the simulation is a shared pursuit of what psychoanalysis calls objet petit a: the object of desire that animates action without ever delivering fulfillment. In Unplayable, this pursuit is not metaphorical but operational. Characters act, accumulate points, complete tasks, and unlock states that never conclude. Desire becomes something measured, narrated, and endlessly postponed.

An embedded large language model accompanies the simulation, generating internal monologues and narrative commentary in real time. The model does not interpret or intervene. Instead, it describes, scores, and reinforces behavior, converting subjective experience into legible output. Over time, this produces a persistent monologue of pain, not as a dramatic event or breakdown, but as an ordinary consequence of participation within a smoothly functioning system.

The viewer manual contextualizes the actions, icons, and spaces that structure this world. It explains how environments are organized, how tasks are prioritized, and how time itself behaves inside the simulation. Linear progression gives way to recursive loops. Movement produces activity without change. Each cycle reinforces the same conditions while maintaining the appearance of agency and choice.

Rather than offering critique from the outside, the manual adopts the language of instruction, guidance, and clarity. It maps the system carefully and without irony, allowing its logic to reveal itself through description. What emerges is not a failure state but a stable one: a simulation that runs correctly while keeping its characters suspended inside it.

Produced as an editioned, perfect-bound publication, Unplayable: Viewer Manual allows the system to circulate beyond the installation itself. It functions simultaneously as documentation, extension, and artifact, carrying the simulation’s logic into print and inviting readers to consider how similar structures operate within contemporary platform environments.

Release Notes (1)

On the Manual

Unplayable: Viewer Manual was developed in parallel with the Unplayable simulation and designed as a print-first object. Screenshots, diagrams, and system descriptions were generated directly from the game during development and reorganized into a publication format. The manual exists independently of the installation. It does not document gameplay or outcomes, but explains the structure of the system itself, allowing the simulation to circulate beyond the exhibition context.

Release details

Categories
N/A
Release Date
5 January 2026
Catalog number
ANDI0001

Unplayable: Viewer Manual

Unplayable: Viewer Manual front cover

Unplayable: Viewer Manual is a guide to a simulation that refuses play. Four NPC archetypes chase satisfaction that never arrives, their actions narrated and scored by a language model. Part instruction manual, part systems map, the publication documents a world that runs perfectly while keeping its characters suspended inside it.

Editions

$
Limited run of 1000